Kestrel Project

Kestrel Project

Virtual Reality Education

Client:

Boise State University Raptor Research Group

Scope:

Simulation

Year:

Summer 2025 - Fall 2025

The Kestrel Project was one of the projects I had a more involved hand in while working for GIMMWorks at Boise State University. The Raptor Research Group at Boise State University came to GIMMWorks seeking a virtual simulation that mimicked what their people did in the field with American kestrels within the Treasure Valley. This application features a kestrel bird where users will capture data using provided tools.

I had a large role in the design for this application, helping to draw out the framework and vision for what we wanted to include from a research outing with the Raptor Research Group. I expanded my virtual reality toolkit by working with the Meta's Interaction SDK, drawing parallels between it and OpenXR. My responsibilities on this project were:

  • Creating Interactions for Tool and Bird Interactions

  • Integrating Additive Animations

  • General Scripting for Tools, Events, and Animation

  • Unity Development

  • Recording, Mixing, and Implementing Voice Instructions using Audacity

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